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雅思写作小作文高分范文

资料整理:广州英语学校发布时间:2018-05-24134

雅思写作小作文高分范文

雅思写作小作文高分范文。作文写得好的考生都会有看别人例文的习惯,多看点例文不仅可以知道自己哪里不足,还可以提高自己的作文水平,下面是小编整理的雅思写作小作文高分范文,希望能帮到你!

雅思写作真题9分范文分享 犯罪减少最佳办法

雅思写作话题解析

很多考鸭的立场是这样的:better education 和 prison 都好都有用,因此一样有效,一团和气,不得罪任何人,那考官就要得罪你了。

以上的立场,根本就不是一个明确的立场。

此外,A和B都有效,不代表它们一样有效。一样有效,是考鸭爱走的捷径。这样确实可以减少很多思考。

我们来想想如何处理。首先,让考鸭们无法释怀的一点,prison 和 better education 都是有效的,其次,再问问你的心,到底哪个更有效?多数人会觉得是 better education 吧?

参考思路

长远看来,better education 更有效;但是针对一些 better education 无法改善的人,仍然需要 prison.即prison 是 better education 的补充

主体段的展开:

1. 为什么 better education 更有效

2. better education 无法改善的人是谁

雅思写作9分范文

开头段

Opinions differ on the extent to which incarceration deals effectively with crime as opposed to improving the quality of education. My view is that there will always be a role for prisons in confining evil people, but better education is more likely to reduce crime levels.

主体段1:讨论 prison 的作用

Confining criminals to prison is likely to always be necessary at least to some extent. There are currently a large number of people in jail for serious offences like murder and, for them, preventive education would come too late. It is more important that society continue to be protected from them than to release them in the hope that they might reform by virtue of educational programmes. Another reality is the fact that some people choose to commit serious wrongdoings no matter how much education they have received. This is the case for many white-collar crimes such as fraud which often involve the elaborate schemes that only very intelligent people could devise.

1) 犯了谋杀罪等重罪的大量囚犯,靠防止犯罪的教育来改变他们,已经太迟了。保护人们不受他们的伤害,比释放他们并指望通过教育来改造他们,更重要。

2) 有些人无论接受了多少教育,都会选择犯罪。很多白领犯罪,比如诈骗,就是需要高智商的人才能设计出来的。

主体段2:讨论 better education 的作用

Nevertheless, improvements to education would, in my view, be a better means of reducing the number of people who want to commit crime in the long-term. Acquiring more useful knowledge especially when young would provide greater opportunities for entry into satisfying careers. Further education opens up new possibilities in terms of developing healthy interests and participating in worthwhile activities such as sports and hobbies. Better education would achieve improved outcomes such as a proficiency in a sport rather than just a passing interest. The more people achieve personal goals in terms of their careers or hobbies, the more people will find meaning in life and thus not be tempted to use their talents in illegal ways.

1) 获取更多有用的知识,尤其在年轻的时候,会给人带去更大的机会,进入体面的职业。

2) 中学后的深造,为人们培养健康的兴趣和参加有意义的活动,提供了新的可能性。

3) 更好的教育能带来更好的结果,比如对某项运动转瞬即逝的兴趣变成了熟练。

越多的人在职业和爱好方面达到了目标,就有越多的人找到生命的意义,因此不会被诱惑将自己的才华运用到违法的事情上。

结尾段

In conclusion, I acknowledge the place that imprisonment will have in protecting society from serious offenders who have already committed crimes. However crime levels are more likely to fall more drastically over the longer term by reason of improvement to education.

8最新a类雅思小作文9分范文 流程图之水循环

The diagram below shows the water cycle, which is the continuous movement of water on, above and below the surface of the Earth.

该流程图展示地球上的水循环,包括水在地上,地表和地下的整个运动循环。请作答。

雅思图表小作文流程图题型9分范文:

The picture illustrates the way in which water passes from ocean to air to land during the natural process known as the water cycle.

Three main stages are shown on the diagram. Ocean water evaporates, falls as rain, and eventually runs back into the oceans again.

Beginning at the evaporation stage, we can see that 80% of water vapour in the air comes from the oceans. Heat from the sun causes water to evaporate, and water vapour condenses to form clouds. At the second stage, labelled ‘precipitation’ on the diagram, water falls as rain or snow.

At the third stage in the cycle, rainwater may take various paths. Some of it may fall into lakes or return to the oceans via ‘surface runoff’. Otherwise, rainwater may filter through the ground, reaching the impervious layer of the earth. Salt water intrusion is shown to take place just before groundwater passes into the oceans to complete the cycle.(156 words, band 9)

附雅思小作文考官范文基本套路

段一:话题重述

段二:概括话题数据的主要特征或规律

段三:详述特征规律一

段四:详述特征规律二

注意:simon考官主张雅思小作文无须总结!大家可留心这一点。当然小作文是否需要写总结段,无定论。

雅思图表小作文柱状图题型9分范文:

The bar chart compares the number of incidents and injuries for every 100 million passenger miles travelled on five different types of public transport in 2002.

It is clear that the most incidents and injuries took place on demand-response vehicles. By contrast, commuter rail services recorded by far the lowest figures.

A total of 225 incidents and 173 injuries, per 100 million passenger miles travelled, took place on demand-response transport services. These figures were nearly three times as high as those for the second highest category, bus services. There were 76 incidents and 66 people were injured on buses.

Rail services experienced fewer problems. The number of incidents on light rail trains equalled the figure recorded for buses, but there were significantly fewer injuries, at only 39. Heavy rail services saw lower numbers of such events than light rail services, but commuter rail passengers were even less likely to experience problems. In fact, only 20 incidents and 17 injuries occurred on commuter trains.(165 words, band 9)

雅思小作文考官范文基本套路

段一:话题重述

段二:概括话题数据的主要特征或规律

段三:详述特征规律一

段四:详述特征规律二

雅思图表小作文柱状图题型9分范文:

The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.

It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almost every year.

In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.

In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.(187)

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